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Bosses

These are the two fights you do not win alone, and the only sources of Legendary equipment outside the War.

Raid

A Raid is a queue: you join and wait for it to fill. When the 5th player joins, the fight against the day's boss resolves at once and plays out on the map.

Raid screen with the day's boss, its art and its move list, the rage move highlighted in red.
The Raid shows the day's boss and its whole arsenal before you join the queue. The move in red is the one that only comes out in its rage phase.
  • The queue is anonymous and automatic. No need to arrange anything with anyone, or to share a village.
  • A win pays 150,000 XP to the leader, and the reward comes back every 6 hours. After that you can still join and fight, you just do not get paid twice in the same window.
  • The boss holds its heaviest moves back: they only come out once its HP drops below 50%.
  • The Raid is one of the few sources of high equipment: a 35% chance of a Lendário I piece per reward.
DayBoss
SundayDeidara, a Forma Suicida
MondayHaku
TuesdayZabuza Momochi
WednesdayManda
ThursdayKimimaro, Selo Nível 2
FridayMarionete do Terceiro Kazekage
SaturdaySasori, o Núcleo Vivo

World Boss: the Bijuu

The World Boss is not a Raid: there is one Bijuu for the whole server, with a single HP bar everyone shares. There is no party, just people hitting the same creature.

  • There are 9 Bijuu, one at a time, in order of tails. Once it falls it stays down until midnight, Brasília time; alive at the turn of the day, it comes back with a full bar.
  • You get 5 entries per day on each Bijuu. Staying in the fight costs nothing; falling and coming back, or leaving and coming back, costs one.
  • The stage holds 50 players per channel, and the Bijuu strikes back per channel. The HP bar, though, is the same for everyone.
  • Every time it wins, the next one comes back 10% stronger in attack and HP. Its defense does not climb, on purpose.

How your share is worked out

The Bijuu's reward is split by contribution points, and taking hits is worth more than landing them:

points = damage dealt + (damage taken × 2) + (healing done × 2) − (deaths × 1000)

That is why a ninja built on HP and Defense earns its place in a fight like this: holding a bar of damage pays more than a death takes away. Damage taken counts what actually came off your health, and points never go negative.

The spoils

When the Bijuu falls, the prize is a fixed pot split among everyone who contributed. Since the pot does not grow with the crowd, a smaller group takes more per head:

  • Copper Coin, Chakra Fragments and Special Chakra Fragments, split in proportion to each person's points.
  • Equipment pieces rolled with points as weight, and a 30% chance of a Lendário III piece. Whoever scored highest takes a guaranteed piece.
  • A small chance at that Bijuu's Soul, the rarest item the game hands out.

The Bijuu

They all share the same stat card, on purpose. What changes between them is the element, the category and the moves, so the team that solves one is not the team that solves the next:

ArtTailsBijuuElementCategory
1Shukaku, o Uivo das DunasWindNinjutsu
2Matatabi, a Chama Felina EspectralFireTaijutsu
3Isobu, o Casco das ProfundezasWaterTaijutsu
4Son Gokū, o Punho de MagmaEarthNinjutsu
5Kokuō, o Vapor das AlturasWaterNinjutsu
6Saiken, o Rastro CorrosivoWaterNinjutsu
7Chōmei, o Enxame ZumbidorWindNinjutsu
8Gyūki, o Bramido VoltaicoLightningTaijutsu
9Kurama, o Incêndio Ancestral das Nove CaudasFireNinjutsu

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